file(GLOB_RECURSE SRCS *.cpp)

set(INCLUDE_DIR
    ${CMAKE_CURRENT_BINARY_DIR}
    ${CMAKE_CURRENT_BINARY_DIR}/graphics
    ${CMAKE_CURRENT_BINARY_DIR}/map
    ${CMAKE_CURRENT_BINARY_DIR}/object
)

include_directories(
    ${INCLUDE_DIR}
)

# binary name
set(BIN griselda)

add_executable(${BIN} ${SRCS})

target_link_libraries(${BIN} GL glfw png)

